Hi ! I’m Clothilde, I am a sound designer for video games and I’m currently working on Crushed In Time from Draw Me A Pixel and Looking For Fael by Swing Swing Submarine.

After studying sound engineering, I turned to something I was passionate about: video games. I am a long-time gamer, and doing sound design for video games really ignited something in me.

I previously worked at Plane Toast on their first game Caravan SandWitch, and I had a blast creating and integrating audio assets, as well as designing audio systems. I really enjoyed working with the team, and even made friends along the way.

More than ever, I love creating sounds by any means (synthesis, recording, editing, ...), and designing audio systems, both in the game engine or middleware. I like to find technical solutions by coding and scripting to create an audio experience worthy of the game.

I am always fascinated by every aspect of game development, and it is always a pleasure to collaborate with development teams to make the best game possible.

You can reach out to me at : clothilde.schulz@gmail.com

Skills


For more details about my skills and experiences, check out my CV here.

I love the sound of :

The Last of Us Part I & II

Celeste

The Legend of Zelda BotW and TotK

Hades

Lately, I like to play :

Hades 2

Subnautica 2

Power Wash Simulator

Risk of Rain 2

I’m eager to play :

Saros

Blue Prince

Beyond the Plastic Wall

Away Team